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Independent by design

Forgiven
Games.

What We Believe

Games with
room to play.

Our goal is not to tell the player exactly what to do. We build systems, places and problems, then give players space to make the experience their own.

01 / Freedom

Give players room

We prefer systems that give players choices instead of pushing everyone towards the same perfect solution.

02 / Depth

Let systems interact

The best simulation moments happen when several simple systems collide and create something the player did not script.

03 / Replayability

Make another save tempting

Different priorities, layouts and decisions should give players a reason to start again and do things differently.

The Studio

Small studio.
Big systems.
Player-first worlds.

Forgiven Games is being built around the kinds of games we spend our own time playing: management, simulation and sandbox experiences with enough personality to feel like a place rather than a menu.

CampStead is our current project. News & Guides is where we share useful things we learn along the way.

See our games →
How We Work

Small team.
Clear priorities.

The details will evolve as Forgiven Games grows, but these are the principles guiding the studio today.

01 / Build

Prototype the fun

Start with the player experience and prove the core loop before layering on complexity.

02 / Test

Keep it readable

Depth only works when players can understand why the game reacted the way it did.

03 / Share

Develop in public

Our news and guides document what we are learning, while game updates show what is changing inside the studio.

Read News & Guides →
04 / Improve

Iterate deliberately

We would rather improve the right systems than add features simply to make a list longer.