Steam Wishlist to Sales Benchmarks for Indies: Insights for UK Developers

For indie developers in the UK, the journey from building a promising game to achieving commercial success on Steam can be a complex and unpredictable one. Understanding the benchmarks around Steam wishlists and sales conversions is crucial to navigating this landscape effectively. In this article, we’ll delve into the latest data and insights to help UK-based indie studios optimise their strategies.

Key Takeaways:

  • 0.15× conversion is the median benchmark for games with over 25,000 wishlists at launch, dropping to 0.10× for games priced above £10
  • Top-performing games can achieve viral, content creator-driven success, with examples like Peak hitting a 29.29× conversion rate
  • Underperforming games often suffer from low pre-release engagement and poor review scores
  • Pricing and genre decisions can significantly impact wishlist-to-sales conversion, with NSFW and sub-£10 titles showing advantages
  • Release timing may affect sales, with spikes in February and August, but game quality remains the primary driver of success

Steam Wishlist Conversion Rates: The Median Benchmark

According to the latest data from GameDiscoverCo’s study on Steam wishlist conversions, the median conversion rate for games with over 25,000 wishlists at launch is 0.15×, or roughly 15,000 first-week sales per 100,000 wishlists. However, this rate drops to 0.10× for games priced above £10. Excluding NSFW games lowers the median to 0.14×.



An earlier 2024 poll showed a slightly higher median conversion rate of 0.17× for games with over 10,000 wishlists. Importantly, no long-term declining trend has been observed in wishlist-to-sales ratios from 2022 to 2025, though the increasing competition for wishlists makes it harder for developers to gather them.

Top-Performing Games and Conversion Examples

The top-performing games in terms of wishlist conversion have achieved remarkable results. For instance, the co-op mountain-climbing game Peak hit a staggering 29.29× conversion rate, or 266% of the expected sales. Other standouts include the online co-op title Mage Arena (8.67×) and the viral hit R.E.P.O. (7.51×).

These outliers often benefit from strong content creator buzz and a focus on engaging, multiplayer-oriented gameplay. For example, the sports titles NBA 2K26 and EA Sports FC 25 showed high ratios from low wishlists but massive sales, demonstrating the power of established franchises and loyal fan bases.

Underperforming Games and Common Pitfalls

On the flip side, underperforming games tend to have lower review scores, with a median of 67% “Mixed” first-week Steam reviews compared to 91% “Very Positive” for top performers. These games also spent significantly longer in pre-release development, with an average of 411 days compared to just 214 days for outperformers.

Sequels can also be prone to underperformance, as they may struggle to meet the high expectations set by previous instalments and can suffer from the impact of prior discounts. Additionally, “boutique indie” titles that garner wishlist adds but fail to convert those into sales are another common pitfall for UK developers to watch out for.

Genre, Pricing, and Timing Factors

When it comes to genre and pricing, the data reveals some interesting trends. NSFW games, for instance, tend to convert above the average, likely due to a dedicated hardcore buyer base. Cheaper games (under £10) also enjoy a boost to around 0.20× conversion rates.

Online co-op experiences have proven to be particularly strong performers, with genres like survival, multiplayer shooters, and crafting games showing high wishlist-to-sales ratios. While seasonal spikes in February and August have been observed, these appear to be more correlation than causation, as release timing is secondary to overall game quality.

Ultimately, the journey from Steam wishlists to sales success for UK indie developers is a complex one, but by understanding the latest benchmarks and trends, they can better optimise their strategies and improve their chances of achieving commercial triumph on the platform.

Sources:
GameDiscoverCo: The State of Steam Wishlist Conversions (2024–2025)
Automaton Media: Steam Wishlist-to-sales study shows how genre, release timing and reviews affect success; NSFW games show unusually high conversion rate
How To Market A Game: Do wishlists matter any more?
GameDiscoverCo Newsletter: The state of Steam wishlist ‘conversions’: 2024-2025
Unity Code Monkey: What is the typical conversion rate from Steam wishlists to game sales
Game If You Are: How many Steam wishlists does my indie game need?
Game Oracle: What’s the Steam Wishlist to Sales Ratio in 2025?